Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Software Engineers, we work with both new and current technology, creating innovative solutions to overcome high-volume obstacles and to deliver player value.
As a Staff Software Engineer (Tools & Engine) in the Teamfight Tactics team, you will provide technical leadership, technical designs and hands-on implementations for a wide area of technical areas in an Unreal game development environment. You will report to an Engineering manager on the Teamfight Tactics team.
Responsibilities:
- Contribute to technical direction for engine systems, anticipating upcoming opportunities and risks
- Collaborate on technical/architectural discussions and technical design
- Responsible for developing patterns, tooling, and standards for gameplay
- Implementation of foundational systems including, UI foundations, cross-platform support, CI/CD pipelines, performance, art and gameplay tools
- Participate in the planning and execution of engineering work including requirements gathering, technical discovery, technical design, and work breakdown and estimation.
- Work closely with gameplay and backend teams to deliver foundational technology for the game product.
- Ensure exceptional code quality by adhering to engineering excellence which includes: code maintainability, quality, monitoring, code reviews, and documentation
- Provide mentorship to engineers, tech artists, and tech designers.
Required Qualifications:
- 6+ years experience in professional software development
- 4+ years of professional experience in C++
- 2+ years game development experience; unreal/unity experience preferred
- Experience in game rendering and engine performance profiling
- Strong OO C/C++/C# programming experience and data driven design principles
- Strong knowledge of common game and software design patterns
- Experience collaborating with teammates across multiple disciplines
- Product sense, pragmatism, and player empathy in making tech decisions
- BS in Computer Science, or proven understanding of Computer Science fundamentals
Desired Qualifications:
- Previously worked with gameplay ability system (GAS) in unreal
- Online SaaS (software as a service) game development experience
- Experience building developer workflows
- Mobile or multi-platform performance profiling
- Familiarity with Teamfight Tactics
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
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